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How does a plugin tell its version information?
post Feb 28 2013, 23:18
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Today I've managed to write something that doesn't crash the player in C. It was all cool and fun to do that, but I still can't call it a plugin yet. I'm getting a popup message saying

Failed to load DLL: foo_test.dll
Reason: No version information found.

I found the DECLARE_COMPONENT_VERSION macro which declares a class named componentversion_myimpl and a variable called g_componentversion_myimpl_factory. But do I need to pass them to the player? How do I tell it the plugin's version and stuff?

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