foo_dumb, experimental new modplugin, by Kode54
foo_dumb, experimental new modplugin, by Kode54
Sep 9 2004, 22:54
Joined: 9-September 04
Member No.: 16882
its me (deus-ex) again.
You introduced a new modplugin named foo_dumb. I gave it a test run against foo_mod right away (just downloaded latest version 9.9.2004).
In comparison its soundoutput is not as clear as foo_mod utilizing bass.dll. It sounds softer, as if there's some textile between the speakers and
your ears. Also i found the .it-format support not as "balls on accurate" like provided with the bass.dll. I uploaded a file named Chris35b.it to
demonstrate this. At start of the second order (after ~8 sec. playtime) you'll hear a ~hiss~ sound which is intended to be there but foo_dumb
puts it too much into the foreground so that it sounds anoyingly wrong. Please also check foo_dumb with uploaded 303.it. It loses so much quality
against replaying with foo_mod.
Second file in the upload named F0x-Test.xm fails to be loaded with foo_dumb. It features some weird special undocumented Fasttracker tricks.
It does sound very uncommon but it is a very good test file i guess. Once Xmplay had problems with this file too, until i send it to Ian (Xmplay author)
so he was able and kind enough to fix it.
Visiting DUMB's homepage and checking its CVS on sourceforge it seems that the project came to halt since a very long time. Is that correct?
If so i hope you can maintain and fix the code for your plugin if necessary.
Btw., everytime you update one of your plugins i wonder what has changed. Recently you updated foo_mod (my favorite plugin) and foo_dumb
quite often though their version number did'nt change. Maybe you can put a little file_id.diz or readme.txt along with the plugin mentioning the
changes if its not too much to ask for?
One suggestion/question please: (don't beat me for asking this)
I don't know if bass.dll/dumb library provides necessary data but is it possible to have pattern view like in Xmplay?
Edited 18-10-2004: Downloadlink as a service for new threadvisitors.
Download latest version of Foo_Dumb
This post has been edited by deus-ex: Oct 18 2004, 16:19
deus-ex (MODLAND co-admin: ftp://ftp.modland.com)
Oct 6 2004, 03:44
Joined: 15-December 02
Member No.: 4082
[quote=bigboo,Oct 5 2004, 02:30 PM]Ah and if youwant you can see this forum this is where I posted two years ago : http://forums.winamp.com/showthread.php?threadid=96818)
maybe you can find something interesting there.
Hello, I remember you.
[quote]SONG3.MOD (maybe just a broken mod but it plays in winamp)
Why, yes, it is a broken file. Without the proper sample data, it doesn't even produce recognizable music. I would surmise that the patterns are broken as well, or my changes to DUMB's MOD loader would let it pass.
[quote]KINGDOM.MOD (this mod is in soundtracker 31 format and plays in winamp and xmplay)
Another signature that means generic 4 channel 31 sample module, how quaint.
[quote]16th intro.mod (if you play this file in deliplayer there is one hidden channel at the beginning (and the mod sounds much better) but it is not present in any other player)[/quote]
Two years later, this file is still broken. It would appear that DeliPlayer behaves differently with the loop positions, but not much else.
In place of the original sample data, I can see the text from the intro it was ripped from. "Shadow of the 3rd Moon" "improved Version 1.1" From the sample names, I see it was ripped using ProWizard. Botched another one, I guess.
I managed to find a page with some of their intros/cracktros here, but it does not have the "improved Version 1.1" intro. What a surprise, this Prowizard for PC manages to trip up when ripping the music from the Shadow of the 3rd Moon intro on that site. The version built into WinUAE doesn't work at all.
A friend may be able to help if you can find the original intro. He is always looking for ways to rip the original modules out of various intros without using that piece of crap Prowizard. Of course, this mostly involves using other ripping tools, but they're usually not so flaky.
[quote]SACRILEG.669 (don't play here but works in winamp)
Maybe I can fix the problem if you upload it.
[quote]Intro-Music.mod (it doesn't play well in foo_dumb (for example at 0min 41s))[/quote]
I have fixed sample changes so they only change the sample and don't perform a full retrigger. This file still suffers a bit from the lack of volume ramping, but there's not much I can do about that right now.
[quote]and I have uploaded here all the mod2amf versions I have (this tool is the original to make conversion of .mod into .amf). Every version make a different .amf format (from version 0.8 to 1.4 If i remember correctly)
thoose files are in the upload section
[quote]And if you want I have more files in different formats that may interest you:
669 (18 files)
MTM (18 files)
PTM (48 files)
I may be interested in the 669 or MTM files, just for the sake of boosting my collection. I also seem to be two PTMs shy of your collection, so I guess you could forward that my way as well. I'll mail you, and you can mailbomb me the files, unless you have a link to an archive where I can get them all.
Although, since PTM support is as close to documentation as possible, and MTM support should be perfect since the resulting patterns behaved mostly like MOD, the only thing I may really need is the 669 files. Let me know of anything that is broken compared to the respective trackers. Please, no third party players for reference.
You may be able to dig up a copy of MultiTracker for MTM, I'm not sure about 669. There is PolyPlayer for PTM, which you may find on some FTP archives. You should be able to get them working in DOSBox.
[quote]and some files in currently unsupported format (but x-fixer added them easily in in_mod)
Yes, I'm sure he did, but now he's gone.
[quote]farandole .far (7 files)
I may look into it.
[quote]screamtracker2 .stm (71 files)
Easily converted to smaller S3M files without any loss.
[quote]oktalyzer .okt (the real amiga format completely different from .mod) (71 files)
This could prove to be troublesome.
[quote]ultra tracker .ult (2 files)
I have MikMod, Modplug, and Open Cubic Player source code for reference.
[quote]DSMI AMF (15 files)
Modplug for reference, those converters for any other problems.
[quote]If you want all the files in unsupported format I have tell me where I can upload them all in one big .7z file!
That, or you can mailbomb me.
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