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What are the max audio sampling rates+polyphony of old gaming consoles, of retro 8-bit sounds [moved from Scientific Discussion]
post Apr 29 2013, 06:17
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Google didn't help me much on these.

Is there a way to know how much 'sampling rate' expressed in Hz and 'polyphony' did the old gaming consoles such as the NES and Gameboy support on their sound hardwares? This may or may not be a dumb question, as I'm not too much into this stuff, so please bear with me.

I've found on Wikipedia a fine chart showing examples of what kind of devices uses certain sampling rates, but in the list there's not what I'm searching for. Does anyone know?
I've also recently stumbled upon this strange thing called "polyphony" which I didn't fully understand. I have a program that has an option to change the maximum polyphony of it, with numbers that range from 32 to 512. Were 8-bit consoles even capable of playing multiple sounds at once in the first place?

I basically want to know how to make sounds as similar as possible to original retro gaming consoles.
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