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Topic: Ogg Vorbis support now in Miles sound system! (Read 19573 times) previous topic - next topic
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Ogg Vorbis support now in Miles sound system!

Reply #25
The lancer project is also for decoding aswell as encoding

Ogg Vorbis support now in Miles sound system!

Reply #26
Mr Michael Smith was kind enough to explain to me on IRC that the libvorbisfile APIs would be unnecessary for proper looping; Ogg Vorbis files contain information that can assure that playtime in samples would remain constant after compression/decompression.

Ogg Vorbis support now in Miles sound system!

Reply #27
> new crosslap and halfrate APIs for game use
> Proper looping should be easy, I think.

As I said, cross-fading is a performance issue, not an "ease" issue.  Cross fading two blocks is a few lines of code.  It's the lumpiness of double frame decoding on the loop that sucks.  Valve didn't even like the difference between decoding long and short frames in MP3.

Thanks!