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Topic: dBpoweramp Renaissance (Read 42098 times) previous topic - next topic
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dBpoweramp Renaissance

dBpoweramp Renaissance is a revitalization of dAP (dBpoweramp Audio Player), re-built from the ground up with specific unique goals.

Designed to be the most efficient (in terms of memory footprint and resources used) audio player ever designed, featuring:

  • Built in UPnP Renderer: Renaissance enables your PC as a UPnP playback device, it can stream audio from a NAS / web for a distributed system where multiple playback devices can scattered around the home and playback from a single audio store, controlled by hand-held remotes, such as the iPod touch. (Renaissance appears as a UPnP Renderer, with Linn DS extensions)
  • Gapless playback: sample perfect decoding of mp3, Ogg and without saying any lossless format.
  • Bit perfect playback using WASAPI to bypass Windows mixer.
  • ReplayGain  (not currently through UPnP)


Installation


See: http://forum.dbpoweramp.com/showthread.php?p=80815#post80815

µPlayer will run on Windows 7 / Vista / XP (also on Linux under Wine, or Apple MACs with Crossover MAC)

By default uPlayer can decode: Apple Lossless, FLAC, mp3, m4a, Wavpack, Wave, Ogg, Monkeys Audio, Musepack, AIFF

All codecs mentioned above can stream via UPnP (*** with the exception of Apple Lossless / m4a)

Other codecs install from Codec Central: http://www.dbpoweramp.com/codec-central.htm

Usage

As a UPnP player, requires:



To Run, simply open Windows explorer and browse to:

  C:\Program Files\Illustrate\dBpoweramp

and run uPlayer.exe  (not uPlayer-upnp.exe), now your computer is a UPnP renderer and can play audio tracks through the default sound card. If you have Windows 7 (or Vista SP1) and want bit perfect playback run as:

"C:\Program Files\Illustrate\dBpoweramp\uPlayer.exe"  --zone="WASAPI:-1:dBpoweramp Renaissance"


Advanced usage

uPlayer is designed to be controlled from other applications, either by the command line or through a COM object:

http://www.dbpoweramp.com/developer-scripting-uplayer.htm

dBpoweramp Renaissance

Reply #1
Installation

http://www.dbpoweramp.com/beta/uplayer.exe      2 MB

µPlayer will run on Windows 7 / Vista / XP / 2000

By default uPlayer can decode: Apple Lossless, FLAC, mp3, m4a, Wavpack, Wave, Ogg, Monkeys Audio, Musepack, AIFF

All codecs mentioned above can stream from the internet (*** with the exception of Apple Lossless / m4a)

Other codecs install from Codec Central: http://www.dbpoweramp.com/codec-central.htm

Applications

As a UPnP player, requires:

a) UPnP Renderer: dBpoweramp Renaissance provides this, install on your PC, or a light-weight computer, such as ATOM, or ION based system, have a few scattered around the home,
b) UPnP Server: Asset UPnP catalogs and serves your audio, auto updating changes to the library:  http://www.dbpoweramp.com/asset-upnp-dlna.htm
c) UPnP Control: The iPod Touch is well suited, with some thing like 'PlugPlayer': http://www.plugplayer.com/

uPlayer is designed to be controlled from other applications, either by the command line or through a COM object:

http://www.dbpoweramp.com/developer-scripting-uplayer.htm

dBpoweramp Renaissance

Reply #2
Can you remove FAAD2? Or comply with the GPL? Thanks.


dBpoweramp Renaissance

Reply #4
Handling the request for GPL discussions here:

http://www.hydrogenaudio.org/forums/index....mp;#entry581065


Sweet program spoon.

However, when I enqueue 2 .wav files and play them after each other I hear a very small "click" if I turn my headphones on.

Is that an issue with my sound files or with gapless playback or anything you can say about it?

PS. I made the sound files by splitting 1 . flac file into 2 .wav files using Audacity.

Another problem ->
When I enqueued 2 files and start playing I can not enter any new commands. So I have to either stop playing or wait until the queue is finished to add a new file to the queue. But that would interrupt my gapless playback.

The thing is that with my program I need to re-enter new files to the queue while it is playing. Any comments about that?

dBpoweramp Renaissance

Reply #5
In addition a multi channel sound card will be able to be split into individual zones (ie 7.1 card split into 3 or 4 2 channel zones) [splitting is under development]

This will be very useful. I wish driver authors made it possible already. Now everybody owns a multichannel sound-"card", but I doubt a significant part of these users can setup properly arranged surround loudspeakers.

dBpoweramp Renaissance

Reply #6
uPlayer Install Updated

m4a removed from default install.

Quote
This will be very useful. I wish driver authors made it possible already. Now everybody owns a multichannel sound-"card", but I doubt a significant part of these users can setup properly arranged surround loudspeakers.


Intel are doing just that for their next generation on-board sound. Maybe it will catch on, as at the driver level it is much easier to do than at a program level.

Quote
However, when I enqueue 2 .wav files and play them after each other I hear a very small "click" if I turn my headphones on.


If you could email those wave files please:

http://www.dbpoweramp.com/email.htm

Quote
Another problem ->
When I enqueued 2 files and start playing I can not enter any new commands. So I have to either stop playing or wait until the queue is finished to add a new file to the queue. But that would interrupt my gapless playback.

The thing is that with my program I need to re-enter new files to the queue while it is playing. Any comments about that?


When you enqueue audio files the .exe returns straight away, when you call the player to do the playing the exe does not return, so you need to call the player and not wait on its return (depending on how you call there is normally a switch to wait for the application to finish).

 

dBpoweramp Renaissance

Reply #7
I've send you the .wav files, and I will lookup that switch. I always thought you could only send input if it returns.

Moderation: It's entirely unnecessary to quote the previous post in its entirety.

dBpoweramp Renaissance

Reply #8
uPlayer Install Updated

2nd update today, fixes a gapless issue.


dBpoweramp Renaissance

Reply #10
I have re-issued it (same link first msg), make sure you clear the internet cache as the fix was tiny and did not change the exe size and IE can use the one from the cache, if you have the right programs the install will show Beta 0.11 and the .exes with have a version number 1.0.0.2

dBpoweramp Renaissance

Reply #11
Another kick-ass project by spoon. Congratulations!

dBpoweramp Renaissance

Reply #12
µPlayer is designed to have one running in the background, additional commands (sent to another µPlayer) are passed automatically to the one running


Heck Spoon, maybe you should have made the background component a Windows Service that could be managed locally and across TCP/IP networks; just like MPD can.

dBpoweramp Renaissance

Reply #13
I have re-issued it (same link first msg), make sure you clear the internet cache as the fix was tiny and did not change the exe size and IE can use the one from the cache, if you have the right programs the install will show Beta 0.11 and the .exes with have a version number 1.0.0.2


Ok I managed to download the new version.

However, I still have the same problem with gapless playback with the .wav files I send you by mail.

I hear a tiny "click" sound when it goes from part1.wav to part2.wav - if you can not hear it then try putting on headphones or something, because it is there.. and it's noticeable even though it's very short.

I can't hear any difference from the previous version though (I do have the new version, says version 1.0.0.2 in the file properties thing).


dBpoweramp Renaissance

Reply #14
>Heck Spoon, maybe you should have made the background component a Windows Service that could be managed locally and across TCP/IP networks; just like MPD can.

We will be running it as a service, just without the need for a web server. If that is needed it could be added independant to the player, after all it is a player with zero bloat.

------------------------------------------

>I hear a tiny "click" sound when it goes from part1.wav to part2.wav - if

If you manually join part1.wav and part2.wav there is a click...

dBpoweramp Renaissance

Reply #15
Spoon you heard of uPlayer?


dBpoweramp Renaissance

Reply #17
Very interesting project, Spoon.

Is this, or will this be open source? If not: why not?

ff

dBpoweramp Renaissance

Reply #18
Quote
Spoon you heard of uPlayer?


I have now.

Quote
Is this, or will this be open source?


No it will not be.

dBpoweramp Renaissance

Reply #19
>Heck Spoon, maybe you should have made the background component a Windows Service that could be managed locally and across TCP/IP networks; just like MPD can.

We will be running it as a service, just without the need for a web server. If that is needed it could be added independant to the player, after all it is a player with zero bloat.



MPD doesn't use a webserver. IIRC, it is controled via a TCP/IP port by clients written specifically for it.


dBpoweramp Renaissance

Reply #21
What is this being written in... sure would be nice if we could use it on *nix systems...

Will it always be windows only?

dBpoweramp Renaissance

Reply #22
It is heavily tied to Windows through our unique c++ class system (think of a mini ATL, full of helper classes for all operations: file handling, audio reading / buffering, etc).

dBpoweramp Renaissance

Reply #23
ReplayGain processing abilities added

See first message.

dBpoweramp Renaissance

Reply #24
Quote
Multi Zone Capable: µPlayer is able to play the same audio perfectly synced through multiple sound cards. In addition a multi channel sound card will be able to be split into individual zones (ie 7.1 card split into 3 or 4 2 channel zones) [splitting is under development]

Hmmm... If you can take this 1 step further, that would be heaven: a digital crossover. 

Since the player is going to output 3 or 4 (or more with multi cards) sets of stereo signal, each output would need a fully user adjustable linear phase bandpass filter, maybe some other neet stuff, and... voila...

Of course this would need a quality 32bit float engine which is also desireable... 

Or if this is unmanagable, please make sure that the user can add vst/directx plugins to EACH stereo output independently.

Bye the way, the project is very trusting, and I'm looking forward to it... 

Maybe a player that can rival foobar?...