IPB

Welcome Guest ( Log In | Register )

16 Pages V  « < 10 11 12 13 14 > »   
Reply to this topicStart new topic
Game Emu Player (foo_gep) by kode54, Was “Game Emu Player” subt. “feature request” / Now a catch-all thread
Melchior
post Aug 27 2012, 18:14
Post #276





Group: Members
Posts: 44
Joined: 4-January 07
From: NH, USA
Member No.: 39300



QUOTE (Pulstar @ Aug 27 2012, 10:28) *


Ohhh biggrin.gif o_O what have we here...
Go to the top of the page
+Quote Post
Canar
post Aug 27 2012, 18:46
Post #277





Group: Super Moderator
Posts: 3367
Joined: 26-July 02
From: princegeorge.ca
Member No.: 2796



I'm still waiting for a nice Virtual On SSF set. x.x


--------------------
You cannot ABX the rustling of jimmies.
No mouse? No problem.
Go to the top of the page
+Quote Post
kode54
post Aug 27 2012, 20:44
Post #278





Group: Admin
Posts: 4619
Joined: 15-December 02
Member No.: 4082



An awful lot of those are streams.
Go to the top of the page
+Quote Post
Melchior
post Aug 31 2012, 23:03
Post #279





Group: Members
Posts: 44
Joined: 4-January 07
From: NH, USA
Member No.: 39300



Kode biggrin.gif I wanted to ask if you could insert click-able url links for the change log links instead of text it would make it easier and faster to follow the links when there is an update so anyone can check the change logs biggrin.gif thx
Go to the top of the page
+Quote Post
kode54
post Sep 1 2012, 10:10
Post #280





Group: Admin
Posts: 4619
Joined: 15-December 02
Member No.: 4082



There already are clickable links in the first post of this topic. I can't make the links on the component page clickable, since the page script escapes any HTML elements and does not feature any form of BBCode. You could click the discussion link to get back to the topic first, though.
Go to the top of the page
+Quote Post
Melchior
post Sep 1 2012, 10:55
Post #281





Group: Members
Posts: 44
Joined: 4-January 07
From: NH, USA
Member No.: 39300



QUOTE (kode54 @ Sep 1 2012, 05:10) *
There already are clickable links in the first post of this topic. I can't make the links on the component page clickable, since the page script escapes any HTML elements and does not feature any form of BBCode. You could click the discussion link to get back to the topic first, though.



sad.gif that's too bad oh well... thx for the info none the less... could u talk to the web admin at some point about that? that is if the website could ever be updated to make it functional o_O biggrin.gif

I usually don't come here to the forums when there is an update its usually straight to the component pages to grab
I just thought it would be faster while I was one the component to to make two very quick middle mouse clicks opening two tabs in the back ground loi
no worries I have all the pages bookmarked it just having to go dig for the links each time.. loi


Go to the top of the page
+Quote Post
kode54
post Sep 1 2012, 11:09
Post #282





Group: Admin
Posts: 4619
Joined: 15-December 02
Member No.: 4082



It's not so much talking to the admin, as he doesn't have time to implement anything like that now. I could implement it myself, though, as I do have server access.
Go to the top of the page
+Quote Post
Melchior
post Sep 1 2012, 16:09
Post #283





Group: Members
Posts: 44
Joined: 4-January 07
From: NH, USA
Member No.: 39300



QUOTE (kode54 @ Sep 1 2012, 06:09) *
It's not so much talking to the admin, as he doesn't have time to implement anything like that now. I could implement it myself, though, as I do have server access.

You could biggrin.gif loi only if u can find the time, as you do so much already ;^_^;
Thank you so very much for all your work emulator, Foobar200 plugins, etc smile.gif smile.gif smile.gifbiggrin.gif
Go to the top of the page
+Quote Post
liHard
post Sep 20 2012, 18:46
Post #284





Group: Members
Posts: 4
Joined: 20-September 12
Member No.: 103291



Any change in getting a tag database feature like you implemented on foo_dumb?

Chip-tunes on the web tend to have a wide volume range and replay gain would be nice to use with them. Good thing I haven't used headphones or else I would be deaf wink.gif
Go to the top of the page
+Quote Post
kode54
post Sep 21 2012, 05:38
Post #285





Group: Admin
Posts: 4619
Joined: 15-December 02
Member No.: 4082



Done for all formats except for SPC.
Go to the top of the page
+Quote Post
liHard
post Sep 24 2012, 17:55
Post #286





Group: Members
Posts: 4
Joined: 20-September 12
Member No.: 103291



QUOTE (kode54 @ Sep 21 2012, 06:38) *
Done for all formats except for SPC.


Wow! That was super fast. Thank you! biggrin.gif biggrin.gif biggrin.gif

This helps a lot already.
Go to the top of the page
+Quote Post
MasaMuneCyrus
post Sep 25 2012, 05:41
Post #287





Group: Members
Posts: 7
Joined: 25-March 07
Member No.: 41839



Hey Kode54, firstly I wanted to say thanks for all the work you put in. I doubt that's said enough to you.

Secondly (and why I'm popping in), I have a bug with foo_gep to report. I am just now building a new computer and notice that .HES and .KSS files do not work properly in the latest foo_gep (1.148). Specifically, .KSS files will load the first track but not show any of the other tracks. Attempting to load a .HES track into the playlist crashes foobar2000. Both of these music files function properly when using foo_gep v1.115.

I am running Windows 7 64-bit with foobar2000 v1.115. I removed all other components except for foo_gep to confirm that v1.115 is working and v1.148 is not. I couldn't find any other versions to test my files with, but if you could refer me to where I can find all the versions in between, I'd be more than happy to narrow down the specific version that breaks it for you.

I have uploaded the offending .HES and .KSS files, and I have uploaded both v1.115 and v1.148 foo_gep to my dropbox:
https://dl.dropbox.com/u/56840675/foo_gep/foo_gep.7z

This post has been edited by MasaMuneCyrus: Sep 25 2012, 05:42
Go to the top of the page
+Quote Post
mudlord
post Sep 26 2012, 00:25
Post #288





Group: Developer (Donating)
Posts: 813
Joined: 1-December 07
Member No.: 49165



more offending files:
http://tails.bloodheaven.net/VGMPP/_etc/VG...p/ChattyOPNA.7z

distortion apparently. bug in gme, not the component itself.

This post has been edited by mudlord: Sep 26 2012, 00:25
Go to the top of the page
+Quote Post
kode54
post Sep 26 2012, 01:15
Post #289





Group: Admin
Posts: 4619
Joined: 15-December 02
Member No.: 4082



Fixed both bugs. The HES bug was with reading the ROM region that is optionally used for metadata, returning a null pointer that caused a hashing function to crash. The other was from forgetting to remove an ampersand and thus passing a pointer to a pointer to the KSS header checker, so it was checking the wrong address for the signature. Luckily, that one didn't crash since it didn't modify anything, but still prevented KSS files from being added to the playlist properly.

I don't know about that distortion thing, I'll look into that later.
Go to the top of the page
+Quote Post
liHard
post Oct 4 2012, 16:53
Post #290





Group: Members
Posts: 4
Joined: 20-September 12
Member No.: 103291



It seems that writing nsf files is broken now after the tag database addition. If i try to edit the length of a track in a nsf file foobar crashes.

Though, the nsf file is correctly converted into a nsfe one and the length is the new one which was written before crash.

Do you need a crash report for this?
Go to the top of the page
+Quote Post
kode54
post Oct 4 2012, 23:26
Post #291





Group: Admin
Posts: 4619
Joined: 15-December 02
Member No.: 4082



No, I can probably reproduce it on my own, but I will ask for a crash report if I cannot reproduce it.

EDIT: Fixed.
Go to the top of the page
+Quote Post
liHard
post Oct 5 2012, 18:33
Post #292





Group: Members
Posts: 4
Joined: 20-September 12
Member No.: 103291



Thanks for the fix! biggrin.gif biggrin.gif biggrin.gif
Go to the top of the page
+Quote Post
kode54
post Oct 21 2012, 16:31
Post #293





Group: Admin
Posts: 4619
Joined: 15-December 02
Member No.: 4082



Cool, I found an NSF that breaks with "Ignore 4011 writes" enabled. Not sure if it counts if it's a Famicompo entry. Famicompo Mini vol. 8, Cover entry #63, Doggtales - The Moon.
Go to the top of the page
+Quote Post
Missingno_force
post Oct 26 2012, 19:29
Post #294





Group: Members
Posts: 11
Joined: 26-October 12
Member No.: 104106



hi kode,
since two updates of GEP the length tag in SAPs doesnt show up anymore (therefore seeking isnt enabled). also since the last update SAP subsongs are not displayed anymore. this should be the case with all SAPs (at least for me). could you check (and probably fix) this?
Go to the top of the page
+Quote Post
Borisz
post Dec 6 2012, 20:33
Post #295





Group: Members
Posts: 381
Joined: 27-September 03
Member No.: 9041



While on the topic of SSF playback, I checked the new plugin, and found a problem: Lei-lei (Hsien-ko) winning theme in Vampire Savior doesn't work right, it gradually drops out all instruments. The AOSSF plugins also had this exact same issue, but it was fixed somewhere along the updates.

QUOTE (Pulstar @ Aug 27 2012, 16:28) *

My first thought was "whoa, they managed to rip the Virtua Fighter 2 and VF Kids demo tune into SSF!", and then it turned out to be a bunch of lousy cd audio MP3s.
(note: VF2 and VF Kids use an alternate driver so they cannot be ripped with existing tools.)


--------------------
http://evilboris.sonic-cult.net/346/
Sega Saturn, Shiro!
Go to the top of the page
+Quote Post
kode54
post Dec 6 2012, 21:20
Post #296





Group: Admin
Posts: 4619
Joined: 15-December 02
Member No.: 4082



It would save me some time if you managed to track down the exact version that fixed it. Either way, someone needs to find out where it was fixed so I have something to go on. It could be me, but I'm not sure how long I need to play files to force the issue.
Go to the top of the page
+Quote Post
Borisz
post Dec 7 2012, 22:28
Post #297





Group: Members
Posts: 381
Joined: 27-September 03
Member No.: 9041



It was fixed with the aossf.bin included with the last version of foo_input_aossf (1.21). It reproduces 100% of the time on older versions of that one file (even if the foobar input dll is newer), and it's just a 20 second jingle so you don't need to listen to it very long. The file in question should be SWIN0D.ssf here: ftp://modland.com/pub/modules/Saturn%20So...mpire%20Savior/

This post has been edited by Borisz: Dec 7 2012, 22:29


--------------------
http://evilboris.sonic-cult.net/346/
Sega Saturn, Shiro!
Go to the top of the page
+Quote Post
kode54
post Dec 10 2012, 09:50
Post #298





Group: Admin
Posts: 4619
Joined: 15-December 02
Member No.: 4082



Wow, fixing that was easier than I thought. I just had to replicate some minor changes to a single status register. I also updated a couple of the AICA's status registers to match the latest aodsf as well, who knows if that will fix anything that may have been broken?
Go to the top of the page
+Quote Post
kode54
post Dec 23 2012, 23:23
Post #299





Group: Admin
Posts: 4619
Joined: 15-December 02
Member No.: 4082



Oops, I somehow lost this change and had to redo it.
Go to the top of the page
+Quote Post
agustin9
post Jan 16 2013, 06:06
Post #300





Group: Members
Posts: 2
Joined: 16-January 13
Member No.: 105923



Hi! I have a problem with the kss from snatcher, all the music sounds off, like mistimed.

This is the file:
https://www.dropbox.com/s/pu909ck050t1sle/snatcher.zip

Thanks!!!!!!
Go to the top of the page
+Quote Post

16 Pages V  « < 10 11 12 13 14 > » 
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



RSS Lo-Fi Version Time is now: 30th September 2014 - 13:21