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foo_dumb, experimental new modplugin, by Kode54
kode54
post Mar 30 2014, 08:15
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Channel 2? Or 01 in the DUMB control. Check it, it's still panned.

FT2's panning isn't strictly linear:

CODE
    // generate FT2's pan table [round(65536*sqrt(n/256)) for n = 0...256]
    for (i = 0; i < 257; ++i)
        p->PanningTab[i] = sqrtf((float)(i) / 256.0f);


Where the panning range is 0 through 256, left volume is PanningTab[256 - pan] and right is PanningTab[pan].
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Missingno_force
post Mar 30 2014, 13:05
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QUOTE (kode54 @ Mar 30 2014, 08:15) *
Channel 2? Or 01 in the DUMB control. Check it, it's still panned.

FT2's panning isn't strictly linear:

CODE
    // generate FT2's pan table [round(65536*sqrt(n/256)) for n = 0...256]
    for (i = 0; i < 257; ++i)
        p->PanningTab[i] = sqrtf((float)(i) / 256.0f);


Where the panning range is 0 through 256, left volume is PanningTab[256 - pan] and right is PanningTab[pan].


No, Channels 3 and 4 (02 and 03 in DUMB control). Playing each of them alone sounds very centered to me.
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kode54
post Mar 31 2014, 01:29
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Fixed by implementing non-FT2 E8x panning effect.
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Zageron
post Apr 16 2014, 06:30
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This songs volume levelling is extremely broken. It shoots up to an extreme gain at about 50 seconds.

This is what it is supposed to sound like:
http://grooveshark.com/s/Goodnight+Birdies/3BLZjr?src=5

Through foobar it sounds exceptionally worse.
https://dl.dropboxusercontent.com/u/4345884...t%20birdies.rar
CODE
Track gain : +7.16 dB
Track peak : 0.554683
Album gain : -1.66 dB
Album peak : 1.000000


This post has been edited by Zageron: Apr 16 2014, 06:49
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kode54
post Apr 16 2014, 08:27
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Why is the album gain different from the track gain? Shouldn't they be the same? Also, the gain and peak level depend on which resampler mode you're using. Sinc, for instance, gets a track gain of +5.79 dB and a peak level of 0.703704. Set it to Linear if you want it to sound even more like Fast Tracker 2. Disable modplay if you don't want it to sound like Fast Tracker 2.
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kcowolf
post Apr 22 2014, 07:08
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http://modarchive.org/module.php?122452 loops differently when playptmod is enabled (restarts at the beginning of the file) than when it is disabled. Other players I tried behave the same as playptmod being disabled.

Sorry if this isn't a bug or has been brought up before, but I searched and didn't find anything about it.
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gorkha
post May 24 2014, 23:52
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Sometimes when going through some modules and skipping to next in the list rather quickly, you sometimes get the message that the module is unsupported, but if you try to play it again it plays just fine.

Some modules also makes foobar crash, like Agoraphobia.mod

tested with: foobar 1.3b7 with dumb 112

This post has been edited by gorkha: May 24 2014, 23:55
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kode54
post May 25 2014, 00:58
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OctaMED files are unsupported at this time. Loading them with a .mod extension is likely to have the unintended side effect of loading them as 15 sample MOD files, which are a format that has no identifying signatures whatsoever. I'll report to eightbitbubsy that this MED file crashes playptmod.

EDIT: Fixed the Shadow of the Beast 2 module, at least. Which is technically incorrect, as Protracker never had a configurable restart position, and always wrote the same value to that field in the file.
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kcowolf
post May 28 2014, 04:25
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QUOTE (kode54 @ May 24 2014, 17:58) *
EDIT: Fixed the Shadow of the Beast 2 module, at least. Which is technically incorrect, as Protracker never had a configurable restart position, and always wrote the same value to that field in the file.


Works great. Thanks!
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tlen
post Jun 6 2014, 18:21
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Hi kode54,

very much enjoyable plugin, indeed! Is ever be planned a support to David Whittaker files?

I know they have their own play routine, but it would be grat! They are so good!

Thank you very much
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kode54
post Jun 7 2014, 02:28
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Those are probably best served with a port of UADE.
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8bitbubsy
post Jun 28 2014, 19:12
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QUOTE (tlen @ Jun 6 2014, 19:21) *
Hi kode54,

very much enjoyable plugin, indeed! Is ever be planned a support to David Whittaker files?

I know they have their own play routine, but it would be grat! They are so good!

Thank you very much

I might make an accurate C version if you can find me the assembly source code for the David Whittaker replayer. Not a disassembly, but the true source code. I strive for accuracy in my replayer rewrite projects! If you're desperate, try to find a C version that kode54 can put in foo_dumb.dll. Not sure if either the asm source code or a C port exist...

This post has been edited by 8bitbubsy: Jun 28 2014, 19:12
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Canar
post Jul 8 2014, 00:53
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http://amp.dascene.net/detail.php?detail=m...s&view=6706

Snagged "Revenge of the Cats" off of here, and tried converting it with foo_dumb. It just keeps on going... Using the latest beta, and latest foo_dumb.

Edit: Rama Gardens v1.1 (the 3MB version) also encounters the loop bug. Other module formats don't trigger it. Seems .IT specific (.IT v2.00? Can't tell.)

This post has been edited by Canar: Jul 8 2014, 00:56


--------------------
You cannot ABX the rustling of jimmies.
No mouse? No problem.
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lvqcl
post Jul 8 2014, 01:14
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Unchecking "Use playptmod or modplay" fixes this problem.
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kode54
post Jul 8 2014, 03:47
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Fixed.
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Ryrynz
post Jul 12 2014, 08:08
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Is seeking performance something that can be improved with playptmod?
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kode54
post Jul 12 2014, 10:11
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Seeking in .MOD files should be near instant with playptmod. S3M and XM nearly the same. IT not so much. Unless you like seeking within your subsongs to start playing the first subsong in the file instead of the correct one.
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lvqcl
post Jul 21 2014, 17:38
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1.0.121 version reports about itself as 1.0.120.
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kode54
post Jul 23 2014, 06:47
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That's because it was version 1.0.120, not 1.0.121.
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