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foobar2000 mobile fundraiser
Peter
post Apr 10 2014, 14:54
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Support the creation of foobar2000 mobile, a fantastic new player which targets iPhone, iPad, Android, Windows Phone & tablets. Featuring innovative never seen before abilities, help create an extraordinary player.



ph34r.gif
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dhromed
post Apr 10 2014, 15:13
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Can I pay with XP points or gold from my favourite RPGs?
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extrabigmehdi
post Apr 10 2014, 15:38
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Three mobile platforms at the same time, this looks ambitious.
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RonaldDumsfeld
post Apr 10 2014, 16:06
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Got to be done really hasn't it?
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mlauzon
post Apr 10 2014, 16:24
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QUOTE (Peter @ Apr 10 2014, 08:54) *


Support the creation of foobar2000 mobile, a fantastic new player which targets iPhone, iPad, Android, Windows Phone & tablets. Featuring innovative never seen before abilities, help create an extraordinary player.



ph34r.gif


I find this quite funny, because I asked about this almost a year ago...!


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john33
post Apr 10 2014, 18:12
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Got my attention, and backing. smile.gif


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skamp
post Apr 10 2014, 18:22
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What is the difference between:

http://mobile.foobar2000.com/
and
https://www.kickstarter.com/projects/197726...obar2000-mobile

Currencies and prices are different.


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r_0
post Apr 10 2014, 18:35
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QUOTE (mlauzon @ Apr 10 2014, 15:24) *
I find this quite funny, because I asked about this almost a year ago...!

I did too and received the same "Never!" answer. So what's changed?

1) Can someone clarify whether the Windows Tablet (Metro) version will support x86 devices only or ARM ones too?

2) Will the free version have ads? (Hope not!) How much will the "fully featured premium version" cost?

3) What will differentiate the "fully featured premium version" from the free one? Lack of ads (if any) and the addition of cloud, social and streaming? What if these 3 goals aren't met?

4) I suppose it is way too early to talk about the store, especially since that goal may never be reached? I want to (eventually) know which labels you've tied up with, what will be the formats supported (lossless?), DRM-free or not, cost per track/album and many more things.

This post has been edited by r_0: Apr 10 2014, 18:46
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spoon
post Apr 10 2014, 18:38
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Good question...the difference is that mobile.foobar2000.com is handled 100% by ourselves, this allows us to offer payment in the 3 main currencies and offer a Paypal payment method also (in my experience these are very important), Kickstarter fix on the currency of the creating country.


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2012
post Apr 10 2014, 18:41
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Good luck.

For the time being, some of us are enjoying MPDroid (with MPD, aMPD or mopidy).
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spoon
post Apr 10 2014, 18:50
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QUOTE (r_0 @ Apr 10 2014, 18:35) *
QUOTE (mlauzon @ Apr 10 2014, 15:24) *
I find this quite funny, because I asked about this almost a year ago...!

I did too and received the same "Never!" answer. So what's changed?

1) Can someone clarify whether the Windows Tablet (Metro) version will support x86 devices only or ARM ones too?

2) Will the free version have ads? (Hope not!) How much will the "fully featured premium version" cost?

3) What will differentiate the "fully featured premium version" from the free one? Lack of ads (if any) and the addition of cloud, social and streaming? What if these 3 goals aren't met?

4) I suppose it is way too early to talk about the store, especially since that goal may never be reached? I want to (eventually) know which labels you've tied up with, what will be the formats supported (lossless?), cost per track/album and many more things.


1) I will need to clarify this with the other developers,

2) I hope not also, I push for the free version to be advert free. The cost has not been finalized, it will however be in the same league as similar offerings from competitors,

3) It would miss certain features of the paid version, again not finalized.


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skamp
post Apr 10 2014, 19:08
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QUOTE (spoon @ Apr 10 2014, 19:38) *
Good question...the difference is that mobile.foobar2000.com is handled 100% by ourselves, this allows us to offer payment in the 3 main currencies and offer a Paypal payment method also (in my experience these are very important), Kickstarter fix on the currency of the creating country.


So basically there are two competing fundraisers? Which one are we supposed to choose? Aren't you basically dividing your chances of reaching your goal in half?


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extrabigmehdi
post Apr 10 2014, 19:10
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mu ha ha, I read:
QUOTE
foobar2000 was created to playback audio in its purest form, partnering with B&W, the P5 will ensure the finest of all playback from your portable player.


I think that people here are usually reluctant to use this kind of vocabulary rolleyes.gif
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Nimos
post Apr 10 2014, 19:29
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This isn't an April fool's joke from Peter, right.
But the statements about foobar2000 and the ear phones make me feel like one.

I would definitely like a Windows phone port though.
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mudlord
post Apr 10 2014, 19:39
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You do realise, if you people release a mobile version, it WILL be cracked, right?
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q-stankovic
post Apr 10 2014, 19:42
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Are the funding goals for iOS, Android and Windows Phone cumulative? 218000€ are denoted for Windows - does that mean that the money for iOS and android is already included in the sum?


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extrabigmehdi
post Apr 10 2014, 20:11
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QUOTE (mudlord @ Apr 10 2014, 19:39) *
You do realise, if you people release a mobile version, it WILL be cracked, right?


I assume it would be a free version, otherwise it should be mentioned that it's not free.

This post has been edited by extrabigmehdi: Apr 10 2014, 20:15
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Alexander Ostuni
post Apr 10 2014, 20:15
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I think with my Nokia N9 I am out of luck...
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extrabigmehdi
post Apr 10 2014, 20:19
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Few reactions at neowin:
http://www.neowin.net/forum/topic/1208901-...le-kickstarter/

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spoon
post Apr 10 2014, 21:01
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QUOTE (q-stankovic @ Apr 10 2014, 19:42) *
Are the funding goals for iOS, Android and Windows Phone cumulative? 218000€ are denoted for Windows - does that mean that the money for iOS and android is already included in the sum?


Yes they are included in the sum.


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spoon
post Apr 10 2014, 21:03
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QUOTE (skamp @ Apr 10 2014, 19:08) *
So basically there are two competing fundraisers? Which one are we supposed to choose? Aren't you basically dividing your chances of reaching your goal in half?


You can choose any, if for example each fundraiser raised 50% of the first goal, we have the option of moving the funds from our fund to the kickstarter page, to ensure completion. There is effectively one first goal.


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Brand
post Apr 10 2014, 21:32
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I mean no offense... but this looks a bit weird. I had to double check to make sure it's for real. For something that's aiming to raise over a million $ the presentation isn't very convincing.
And then two separate fundraising sites, both with the Kickstarter logo? Confusing at the very least.
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whitewidow
post Apr 10 2014, 21:34
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not giving money for an iOS foobar, boo! arguably, foobar is the greatest thing since sliced bread. but it's windows, folks. and freeware. and now you want money for a yet to be developed *iOS* version?

edit: maybe i'm a bit greedy. i'd prefer an FOSS product, but I guess I'd give a few $$$ to a foobar android project, just because it's foobar. I'm not particularly convinced how the actual kickstarter is structured (again, since I don't want to pledge money towards iOS development).

This post has been edited by whitewidow: Apr 10 2014, 22:15
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eahm
post Apr 10 2014, 22:14
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Glad to see I'm not the only one not liking this.

Winamp sold because of the "too much" they tried to do.

This post has been edited by eahm: Apr 10 2014, 22:14
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extrabigmehdi
post Apr 10 2014, 22:20
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It might be wiser to split the kickstarter for different platforms.
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