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Ogg Vorbis support now in Miles sound system!
senab
post Jun 8 2006, 10:22
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The lancer project is also for decoding aswell as encoding wink.gif


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kjoonlee
post Jun 8 2006, 10:36
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Mr Michael Smith was kind enough to explain to me on IRC that the libvorbisfile APIs would be unnecessary for proper looping; Ogg Vorbis files contain information that can assure that playtime in samples would remain constant after compression/decompression.


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Jeff at RAD
post Jun 8 2006, 18:58
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> new crosslap and halfrate APIs for game use
> Proper looping should be easy, I think.

As I said, cross-fading is a performance issue, not an "ease" issue. Cross fading two blocks is a few lines of code. It's the lumpiness of double frame decoding on the loop that sucks. Valve didn't even like the difference between decoding long and short frames in MP3.

Thanks!
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