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64 bit Musepack for Windows
spitf1r3
post Nov 9 2008, 01:57
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Is there a 64 bit version of musepack for windows anywhere?
I've been using 64 bit lame, and it performs better, so if there is no such build for musepack currently, could somebody make it?
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Seed
post Nov 9 2008, 15:09
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Some years ago we attempted to create one and the speed gains did not justify it. Things might have changed since and compilers have improved... Anyway, there are no official 64-bit binaries that I know of


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spitf1r3
post Nov 9 2008, 18:19
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So could you compile it?
Or at least give me a clue how to do it..
I'm only familiar with compiling on linux, and I don't have a development enviroment on windows.
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Seed
post Nov 11 2008, 15:43
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http://r2d.musepack.net/files/mpcenc32.exe

http://r2d.musepack.net/files/mpcenc64.exe

SV8 encoder binaries fresh from the SVN. 64-bit is ~13% faster


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And if Warhol's a genius, what am I? A speck of lint on the ***** of an alien
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Seed
post Nov 11 2008, 21:30
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On a quad core Intel and a quad core Phenom the 64-bit version is definitely faster. On one dual core AMD tested it was actually slower. I don't think it's justified. Decoding speed is much more important for most users. 35x realtime encoding speed on my CPU is more than enough.

Please report problems if you notice any


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And if Warhol's a genius, what am I? A speck of lint on the ***** of an alien
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Societal Eclipse
post Nov 11 2008, 23:39
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QUOTE (Seed @ Nov 11 2008, 16:30) *
On a quad core Intel and a quad core Phenom the 64-bit version is definitely faster. On one dual core AMD tested it was actually slower.

Current AMD X2s don't have a L3 cache. Phenom does and the upcoming Kuma X2 will, that could be the deciding factor in your benches.


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"Have you ever been with a woman? It's like death. You moan, you scream and then you start to beg for mercy, for salvation"
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spitf1r3
post Nov 13 2008, 12:38
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Seed, can you create 64bit binaries for 1.16 SV7?
I'm not sure if SV8 is really stable and if it isn't going to change much till final...

This post has been edited by spitf1r3: Nov 13 2008, 12:38
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Seed
post Nov 13 2008, 15:21
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In a split thread from this one I've stated what the plans are


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Neasden
post Nov 13 2008, 16:26
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By the way, has SV8 beta stage been put for eternity? smile.gif
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Antonski
post Nov 20 2008, 18:51
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QUOTE (Neasden @ Nov 13 2008, 17:26) *
By the way, has SV8 beta stage been put for eternity? smile.gif

Actually, the SV8 format was de facto finalized 8 days ago. The only part still in beta status is Chapter-Tag field, but it is not a mandatory field.
Anyhow, not too many players can deal with chapters, sad but true.
Of course cueshhets are good and (almost) universal alternative, but I somehow prefer native (embedded) solutions.
~

This post has been edited by Antonski: Nov 20 2008, 18:52
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Neasden
post Nov 20 2008, 19:21
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looking forward to the announcement! It's been a whole year in beta stage!
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Antonski
post Nov 22 2008, 17:45
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QUOTE (Neasden @ Nov 20 2008, 20:21) *
looking forward to the announcement! It's been a whole year in beta stage!

Well, there is no official announcement yet, but still:
CODE
D:\musepack>mpcenc.exe
MPC Encoder 1.28.0 --stable-- (C) 1999-2008 Buschmann/Klemm/Piecha/MDT
Built Nov 15 2008 20:02:19

If developers consider the format as stable, we shouldn't worry anymore.

Sorry been off-topic.
~

P.S. Most of my files are SV8 already.

Edit: postscript

This post has been edited by Antonski: Nov 22 2008, 17:50
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spitf1r3
post Nov 23 2008, 23:23
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Can anyone build a SV7 64 bit musepack for me?
Or direct me to where I can find instructions on how to build libmpc for linux (I'm using gentoo)?
My mpd doesn't work with SV8 files currently, so I need one of those (and to rebuild mpd, after libmpc in second case).
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Galova
post Feb 19 2009, 23:41
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QUOTE
Well, there is no official announcement yet, but still:

D:\musepack>mpcenc.exe
MPC Encoder 1.28.0 --stable-- 1999-2008 Buschmann/Klemm/Piecha/MDT
Built Nov 15 2008 20:02:19

If developers consider the format as stable, we shouldn't worry anymore.


uhm.... sorry, but where do i get such a binary?

This post has been edited by Galova: Feb 19 2009, 23:48
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spitf1r3
post Feb 19 2009, 23:47
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QUOTE (Galova @ Feb 19 2009, 23:41) *
uhm.... sorry, but where do i get such a binary?


READ the thread.

This post has been edited by spitf1r3: Feb 19 2009, 23:50
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tinokun
post Feb 20 2009, 16:59
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I've read the thread. Didn't help me find a link to the 1.28.0 binary.
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spitf1r3
post Feb 20 2009, 17:07
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QUOTE (tinokun @ Feb 20 2009, 16:59) *
I've read the thread. Didn't help me find a link to the 1.28.0 binary.

Man, it's in post #4....
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lvqcl
post Feb 20 2009, 17:17
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QUOTE (spitf1r3 @ Feb 20 2009, 19:07) *
Man, it's in post #4....

This link still points to
QUOTE
MPC Encoder 1.27.0 --unstable-- © 1999-2007 Buschmann/Klemm/Piecha/MDT
Built Nov 11 2008 12:56:22
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Antonski
post Feb 21 2009, 00:03
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Well, this is somehow off-topic (because it is a 32 bit compile), but here you are smile.gif
QUOTE
MPC Encoder 1.28.0 --stable-- © 1999-2008 Buschmann/Klemm/Piecha/MDT
Built Feb 20 2009 00:38:57
.
Please bear in mind that this are not the final SV8 binaries, although major changes are not likely.
So, if you want to stay on the safe side you should probably avoid re-encoding all of your SV7 collection yet.

~~
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tinokun
post Feb 21 2009, 13:53
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Thanks a lot! (didn't know there was already a sv7 to sv8 converter, awesome)
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Galova
post Feb 21 2009, 15:51
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QUOTE
Please bear in mind that this are not the final SV8 binaries, although major changes are not likely.
So, if you want to stay on the safe side you should probably avoid re-encoding all of your SV7 collection yet.

I guess it's obvious....

thanks a lot for updated binary
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